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SA的座位代码问题!!!!!!

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2018-11-12
发表于 6 天前 | 显示全部楼层 |阅读模式
我下载了两个乘坐出租车的CLEO,出租车有4个座位,但是CJ都是坐到后面那排的座位上,我想让CJ乘坐出租车时像保镖小弟一样可以做在前排的座位上(驾驶员旁边的前面座位),请问怎么改CLEO代码?代码如下:
  1. // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
  2. {$CLEO .cs}

  3. //-------------MAIN---------------
  4. thread 'CALL'

  5. :CALL_11
  6. wait 250
  7. if
  8.    Player.Defined($PLAYER_CHAR)
  9. else_jump @CALL_11
  10. if
  11. 8449:   not actor $PLAYER_ACTOR in_a_car
  12. else_jump @CALL_11
  13. if and
  14. 00E1:   player 0 pressed_key 19
  15. 80E1:   not player 0 pressed_key 8
  16. 80E1:   not player 0 pressed_key 9
  17. 80E1:   not player 0 pressed_key 10
  18. 80E1:   not player 0 pressed_key 11
  19. else_jump @CALL_11
  20. if
  21.   $ONMISSION == 0
  22. else_jump @CALL_793
  23. if
  24.    Player.Money($PLAYER_CHAR) > 99
  25. else_jump @CALL_793
  26. Model.Load(#VWMYCD)
  27. Model.Load(#TAXI)
  28. Model.Load(#CELLPHONE)
  29. 038B: load_requested_models

  30. :CALL_142
  31. if and
  32.    not Model.Available(#VWMYCD)
  33.    not Model.Available(#TAXI)
  34.    not Model.Available(#CELLPHONE)
  35. else_jump @CALL_179
  36. wait 0
  37. jump @CALL_142

  38. :CALL_179
  39. if
  40.    not Actor.Dead($PLAYER_ACTOR)
  41. else_jump @CALL_816
  42. $ONMISSION = 1
  43. 01EB: set_traffic_density_multiplier_to 1.0
  44. 0729: AS_actor $PLAYER_ACTOR hold_cellphone 1
  45. 04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 20.0 0.0
  46. 0395: clear_area 1 at 1@ 2@ 20.0 radius 30.0
  47. 4@ = Car.Create(#TAXI, 1@, 2@, 3@)
  48. 5@ = Actor.CreateAsDriver(CivMale, #VWMYCD, 4@)
  49. 9@ = Marker.CreateAboveCar(4@)
  50. wait 250
  51. 04C4: store_coords_to 6@ 7@ 8@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0

  52. :CALL_337
  53. wait 250
  54. if
  55.    Player.Defined($PLAYER_CHAR)
  56. else_jump @CALL_816
  57. 04C4: store_coords_to 6@ 7@ 8@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
  58. if and
  59.    not Actor.Dead(5@)
  60.    not Car.Wrecked(4@)
  61.    not Actor.Dead($PLAYER_ACTOR)
  62. 80E1:   not player 0 pressed_key 16
  63. else_jump @CALL_816
  64. 0395: clear_area 1 at 6@ 7@ 20.0 radius 30.0
  65. Car.DriveTo(4@, 6@, 7@, 8@)
  66. Car.SetMaxSpeed(4@, 20.0)
  67. 00AE: set_car 4@ traffic_behaviour_to 2
  68. 0729: AS_actor $PLAYER_ACTOR hold_cellphone 0
  69. wait $DEFAULT_WAIT_TIME
  70. if
  71.    not Actor.Dead($PLAYER_ACTOR)
  72. else_jump @CALL_816
  73. if
  74. 01AF:   car 4@ sphere 0 in_sphere 6@ 7@ 8@ radius 3.0 3.0 3.0
  75. else_jump @CALL_337
  76. Marker.Disable(9@)
  77. 05CA: AS_actor $PLAYER_ACTOR enter_car 4@ passenger_seat 1 time 18000
  78. wait 3700
  79. Player.Money($PLAYER_CHAR) += -100
  80. 03E5: show_text_box 'TX_F2'  // ~r~Out of time!
  81. jump @CALL_588

  82. :CALL_588
  83. wait 250
  84. if
  85.    Player.Defined($PLAYER_CHAR)
  86. else_jump @CALL_816
  87. if and
  88.    not Car.Wrecked(4@)
  89. 0448:   actor $PLAYER_ACTOR in_car 4@
  90. 0448:   actor 5@ in_car 4@
  91.    not Actor.Dead($PLAYER_ACTOR)
  92. else_jump @CALL_588
  93. if
  94. 0AB6: store_target_marker_coords_to $STMC0 $STMC1 $STMC2 // IF and SET
  95. else_jump @CALL_588
  96. 07E7: AS_assign_scmpath_to_actor -1 in_car 4@ speed 30.0 flags 1 0 1
  97. 0AB6: store_target_marker_coords_to $STMC0 $STMC1 $STMC2 // IF and SET
  98. Car.DriveTo(4@, $STMC0, $STMC1, $STMC2)
  99. 00AE: set_car 4@ traffic_behaviour_to 0
  100. 01EB: set_traffic_density_multiplier_to 1.0
  101. Car.SetMaxSpeed(4@, 20.0)
  102. wait 0
  103. if
  104. 01AF:   car 4@ sphere 0 in_sphere $STMC0 $STMC1 $STMC2 radius 5.0 5.0 5.0
  105. else_jump @CALL_588
  106. wait 3500
  107. jump @CALL_839

  108. :CALL_793
  109. 00BC: show_text_highpriority GXT 'TX_F1' time 9000 flag 1  // ~r~Not in taxi!
  110. jump @CALL_11

  111. :CALL_816
  112. 00BC: show_text_highpriority GXT 'TX_WIN1' time 9000 flag 1
  113. jump @CALL_885

  114. :CALL_839
  115. 00BC: show_text_highpriority GXT 'TX_WIN2' time 5000 flag 1
  116. Car.SetMaxSpeed(4@, 0.0)
  117. wait 1500
  118. 0622: AS_actor $PLAYER_ACTOR bail_car 4@
  119. jump @CALL_885

  120. :CALL_885
  121. $ONMISSION = 0
  122. 01EB: set_traffic_density_multiplier_to 1.0
  123. 0729: AS_actor $PLAYER_ACTOR hold_cellphone 0
  124. Model.Destroy(#TAXI)
  125. Model.Destroy(#VWMYCD)
  126. Model.Destroy(#CELLPHONE)
  127. wait 4000
  128. Car.SetMaxSpeed(4@, 25.0)
  129. Car.RemoveReferences(4@)
  130. Actor.RemoveReferences(5@)
  131. Marker.Disable(9@)
  132. jump @CALL_11
复制代码
请问是改那一句,CJ才能坐到出租车旁边那个前排的座位上??????

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